Articles by topic
ASCII-Display
Suggestions how to use color in ASCII displays
by Don Brodale
Alternative use of colors in a roguelike
by Robot Monster
Algorithms
Create features by random walks
by Olli Wilkman
Create caverns from random L shapes
by R. Alan Monroe
Create caves by random growth
by Garth Dighton
Create caverns by diffusion-limited aggregation
by Pierre Bru
A collection of algorithms, used in Tapestry
by Peter Farabough
Dividing rooms with corridors
by Radomir "The Sheep" Dopieralski
Dividing rooms with corridors, refinements and more
by Radomir "The Sheep" Dopieralski
Searching empty places within a larger region
by Hansjörg Malthaner
Simple dungeon generation method
by Jimmy B.
Idea for cave generation
by R. Alan Monroe
Idea for cave generation CODE (python)
by R. Alan Monroe
Fast distance calculation
by Bear
Community/guild
Passing knowledge about reputation
by Michael Hahn
Creativity
Creativity and Art
by Peter J. Dobrovka
Creativity as associative matching
by Brandon J. Van Every
Mystical or methodical
by Brandon J. Van Every
Experience
Experience and Education
by Philip Swartzleonard
Immersion
Tangible objects
by Gerry Quinn
Infinite_levels
Infinite world, main idea
by Hansjörg Malthaner
Infinite world, more notes
by Hansjörg Malthaner et al.
Items
Breaking weapons (items)
by R. Dan Henry et. al.
Level-generation
Dungeon design ideas
by Timo Viitanen
Variable level scale
by JSwing
Danger differences in flat levels
by Bear
Magic
Runes
by Icosahedron
So many words for mages ...
by John Bwah et. al.
Magic system checklist
by R. Dan Henry
What should magic items do?
by Peter Knutsen
What should magic items do, part 2?
by Bear
Material
Steel, alloyed iron
by R. Dan Henry, Hansjörg Malthaner
Ideas about iron (weapons, magic)
by Bear
Monsters
Why do monsters attack?
by Radomir "The Sheep" Dopieralski
Why do monsters attack, part 2?
by R. Dan Henry
Player-motivation
How to keep the player motivated
by Tarn Adams
Plot/Story
Different plots
by Chris Hadgis, Hj. Malthaner
Plot coding
by Greg McIntyre
Reputation
Passing knowledge about reputation
by Michael Hahn
Rivers
Rivers, main part
by Artur Biesiadowski
Rivers, addendum
by Artur Biesiadowski
Toy
Toy or game
by Brandon J. Van Every
Usages/Actions
Picking things up and storing them somewhere
by Radomir "The Sheep" Dopieralski et. al.
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