Articles by author
- Rivers, main part by Artur Biesiadowski
- Rivers, addendum by Artur Biesiadowski
- Danger differences in flat levels by Bear
- Ideas about iron (weapons, magic) by Bear
- What should magic items do, part 2? by Bear
- Fast distance calculation by Bear
- Toy or game by Brandon J. Van Every
- Creativity as associative matching by Brandon J. Van Every
- Mystical or methodical by Brandon J. Van Every
- Different plots by Chris Hadgis, Hj. Malthaner
- Suggestions how to use color in ASCII displays by Don Brodale
- Create caves by random growth by Garth Dighton
- Tangible objects by Gerry Quinn
- Plot coding by Greg McIntyre
- Infinite world, main idea by Hansjörg Malthaner
- Searching empty places within a larger region by Hansjörg Malthaner
- Infinite world, more notes by Hansjörg Malthaner et al.
- Runes by Icosahedron
- Variable level scale by JSwing
- Simple dungeon generation method by Jimmy B.
- So many words for mages ... by John Bwah et. al.
- Passing knowledge about reputation by Michael Hahn
- Passing knowledge about reputation by Michael Hahn
- Create features by random walks by Olli Wilkman
- A collection of algorithms, used in Tapestry by Peter Farabough
- Creativity and Art by Peter J. Dobrovka
- What should magic items do? by Peter Knutsen
- Experience and Education by Philip Swartzleonard
- Create caverns by diffusion-limited aggregation by Pierre Bru
- Create caverns from random L shapes by R. Alan Monroe
- Idea for cave generation by R. Alan Monroe
- Idea for cave generation CODE (python) by R. Alan Monroe
- Why do monsters attack, part 2? by R. Dan Henry
- Magic system checklist by R. Dan Henry
- Breaking weapons (items) by R. Dan Henry et. al.
- Steel, alloyed iron by R. Dan Henry, Hansjörg Malthaner
- Why do monsters attack? by Radomir "The Sheep" Dopieralski
- Dividing rooms with corridors by Radomir "The Sheep" Dopieralski
- Dividing rooms with corridors, refinements and more by Radomir "The Sheep" Dopieralski
- Picking things up and storing them somewhere by Radomir "The Sheep" Dopieralski et. al.
- Alternative use of colors in a roguelike by Robot Monster
- How to keep the player motivated by Tarn Adams
- Dungeon design ideas by Timo Viitanen
Back to the Simugraph library